Basic gameplay - ship ideas.

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Basic gameplay - ship ideas.

Post  maximinus on Sat Jun 05, 2010 10:58 am

This is the central dumping ground for gameplay ideas. What else can we add to the mix of a basic 'Thrust style' gameplay? Here are some ideas to start with:

Reverse gravity.
Physics based puzzles - solve to advance.
Parts of the levels magnetic (both attract and repel).
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Re: Basic gameplay - ship ideas.

Post  maximinus on Sat Jun 19, 2010 11:23 am

Tunnel racing levels.
Asteroids-style intermissions.
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